PLAYER 1 · YEREVAN, ARMENIA

Ali Shirzad

Game Designer

I'm a game designer who came from web development. I design worlds worth exploring, quests that tell a story, and progression that keeps rewarding the player.

HI 0000000000

Space / ↑ / tap to jump · an homage to the offline dino

STAGE SELECT

Pick a level

ABILITIES

What I bring to the party

Design

  • Level design
  • Systems design
  • Economy and balance
  • Progression and XP curves
  • Quest and tutorial design
  • Narrative and dialogue
  • Game feel and juice
  • Monetization design

Production

  • Rapid prototyping
  • Solo scope management
  • Playtest-driven iteration
  • Design documentation
  • Analytics and live-ops basics
  • Shipping to itch.io and Telegram

Tools and tech

  • Unity 6
  • C#
  • URP
  • ScriptableObject data design
  • Custom Unity Editor tools
  • WebGL builds
  • AI-assisted development

Background

  • TypeScript and JavaScript
  • React and Next.js
  • Node.js and Go
  • PostgreSQL and Payload CMS

QUEST LOG

How I got here

ALI

I'm a game designer who thinks in loops: what the player does every ten seconds, what they chase every ten minutes, and why they come back tomorrow. I care most about level design, progression and economy balance, and about building the small tools that make iteration fast.

I came to games from web development, where I built products at Pragma and Snapp for millions of users. That background means I prototype my own ideas, wire my own data, and ship. In 2026 I moved into games full time: LoosyWheels went from empty project to a published itch.io release in a week, and Trashland Survivors is my current month-long systems project.

Both games were built solo with AI-assisted development. I drive the design, the tuning and the decisions, and I use AI to move the implementation faster.

View CV
  1. CURRENT QUEST · JUN 2026 - PRESENT

    Game Designer (independent) · Solo projects

    Designing and shipping games solo: LoosyWheels (published) and Trashland Survivors (in development).

  2. COMPLETED · JUN 2023 - JUN 2026

    Full-Stack Developer · Pragma

    Built full-stack products across frontend, backend and infrastructure.

  3. COMPLETED · UNTIL JUN 2023

    Front-End Developer · Snapp!

    Built user interfaces for Iran's leading ride-hailing and super-app platform, used by millions.

  4. COMPLETED · EARLIER

    Front-End and Full-Stack Developer · Miz (Ariana Holding), Marcoweb, freelance

    Web applications for enterprise and agency clients.

Let's design something fun.

Yerevan, Armenia · Available immediately

hey@alishi.me